![]() ![]() Temporal anti-aliasing įidelityFX CAS (Contrast Adaptive Sharpening) Ĭreate a file called "developer.cfg" in "C:\Users\\Documents\The Riftbreaker\config" and enter anything you want available each time you start the game, examples below. Teleports to position on minimap (Open big minimap and click)Ĭheat_disable_cultivator_biome_requirement Ĭhanges view to lighting implementation Gives Riggs an equipped heavy weapons loadoutĬheat_build_building_on_random_spot Removes all units currently visible on the minimapĬheat_add_item Īdds a specific number of the same item to the inventory.Īdds the items of a type to the player inventory (See bottom of the page)Īdds a specific amount of a specific resource to the player inventory.Ĭheat_increase_family_info_lvl prop_name/ Use level 3 radar to spot them from far away and the acid proof floor to create a path. There are 2-3 of them spread around the map. Shows current difficulty parameters as text on screen.ĭebug_get_familiarity_level family Īllows console state to persist between runs (persist only last 30 commands)ĭebug_remove_by_blueprint_count Įnables the sandbox menu Press F11 to open You have to destroy the roots to prevent it from spreading and being able to save. The second one I found however, I made a self-sufficient research repair station, and.after finishing my research my reward was a LUA Script Assertion Failure. Does not affect buildings already being built. Bug: Research the Acidic Yeast Creeper Colony Root So admittedly I went a little gung-ho on my defenses of the first root. E.g., 0.5 causes buildings to build 2x as fast. ![]() 5 moves at half speedīuilding_speed_multiplier E.g., time_factor 2 moves at double speed, time_factor. Shows debug overlayĬhanges in-game speed. Starts an in-game event depending on path chosen If no Y/Z/X coordinates are given, it spawns at playerPosĪctivate_mission_flow logic/weather/acid_rain.logic Spawns an object in-game (building/unit). Shows the currently active mission flow for debuggingĭebug_spawn_entity Shows map information top left (Map seed, player position, current tile, terrain material) The ground gets a colored grid depending on type of block This command will remove and recreate all buildings and connections in your base. Shows active missions and their nodes with the ability to instantly finish them Shows FPS in the top left corner, mode 1 or 2Īllows the game to run with of frames when not in focus ![]()
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