![]() I'm personally not sure how many fans thought the animated H scene in Starnova were necessary. So the mecha animations for Liberation Day were pretty cool, but we might want to focus more on creating the game play aspects for Sunrider 4. Samu: This one, I don't know the answer to quite yet. "Will your games include more animation in the future?" As it was a different type of VN for LiS too it was something we were able to work out together and therefore very exciting. My background is actually in SaaS project management so this has been something new for me but Sam and Ashton have been very welcoming and helpful with teaching me the ropes. Nemjen: Technically Shining Song Starnova was my first completed project so that helps keep things nice and simple. But I look forward to working on Sunrider 4 next as well. It was also interesting getting the gameplay systems worked out. It was much more different from anything I've worked on before with the most code work out of the projects. Samu: I have the best impression of whichever project I've worked on the most recently, so I would say Idol Empire. "Which one of the completed projects did you enjoy the most and why?" Samu: Ben does his job as PR manager well and gives me the high lights. "Hey Sam, is it true you've always been watching us from the shadows?" Nemjen: He does the job for me, almost like he is trying to avoid me. Interesting things of note that popped out to me Experience the vast scale of Sunrider!Īttribution-NonCommercial-ShareAlike 4.They recently did some QnA's, some stuff about sunrider 4 in here though not a lot
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